Entry tags:
Event. | 7/18/18
[ 7/20 - 7/23 ]
It seems the Town isn't done with its dubious rewards! Because on 7/20, characters will stumble on a new feature of the Town -- probably quite literally.
When characters go through their usual routine, they'll find, after going through one of the doorways to the places they usually visit, that that place has turned completely different. A portal has appeared instead, giving the characters access to a new location. Perhaps their closet is the portal -- perhaps it's climbing a tree in Flavo. Whatever it is, characters will find themselves transported right out of the Town... or so it feels, anyway.
In actuality, they are still there, of course! It's not that easy to get out of this place. But each of these "doorways" leads to a different pocket reality, built from the memories of a character in the Town. In other words? You can go home... sort of.
The actual areas are pieced together from characters' memories; that means they're hazy and poorly defined in some places, and will only cover a reasonably small area of their actual home. Think the size of a school or small shopping center, a large park, an apartment building, or half of a street in the suburbs. Each character will have one of these areas, which can be accessed from some random "doorway" in the Town -- though it doesn't necessarily have to be a door. Feel free to come up with unusual access points if you'd prefer, since it can be anything from a loose floorboard in their house to a rather large bush next to a pond. As long as characters can "pass through" it, they'll be able to access the pocket reality.
Keep in mind that it will be the same "doorway" every time, and other characters can also stumble across it. No matter how many times anyone visits it, the pocket reality will always be in the same place as well, so choose wisely! If it's your character's house, it will always be your character's house for the duration of the event.
While characters can stumble into other character's pocket realities, characters who are not from that world will be unable take anything from that world once inside, though they can certainly look around and interact with the setting. On the other hand, characters whose world it is (castmates included!) will be able to interact with the setting, and will be able to take one small item from their home world per each other character they bring with them. There is a catch though -- they won't be able to bring anything if they don't have a friend along for the ride! That seems to be the necessary exchange in this case. Therefore, for each and every thread with a new character, they can grab something small from home.
And once, during the event, they will be able to bring back a large item from home.
Small belongings are things like a bag of chips from the supermarket, a blanket from their bedroom, a small amount of ammo or a picture. Please note that it is small -- a shirt would be fine, for example, but an entire outfit would classify as a large item. (They can, of course, piece together an entire outfit from repeated trips, one piece of clothing at a time, if they go back enough times.)
Large items can be practically anything that they would be able to find in that area -- the only caveat is that they have to be able to carry it, so vehicles are right out! But a whole outfit, a new weapon, an entire box of soda cans... the possibilities are endless.
Characters will, of course, not know that they can do this until they try! But if they try to bring something back with them that's a little too large, they won't be able to leave until they put it down. There will also be no people in these small memories of home; it's eerily empty, with only the people stumbling into it from the Town to populate it. However, if it's an area that would be dangerous and have monsters, those will still be around and still be as dangerous as always. Good luck, everyone!
As ever, please ask us here if you have any questions, and feel free to use this post to coordinate and plot if need be. Thank you!
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