The End.

Sep. 5th, 2019 07:00 pm
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The End
[ 9/7 - ??? ]


The time has finally come.

It's finally time...for the end of this fairy tale that the characters have found themselves a part of. Originally, the end was a tragic one -- a curse, a lost love, and a forgotten Town. But this time? This time, maybe the characters can fix things, and make for a happier ending.

Please note that this isn't, per se, a proper event. We'll be giving everyone the remaining details necessary for endgame, and then letting you all loose to do with them what you will for the remainder of the month. We will post a log on Saturday, 9/7, for the majority of the threading to do with what's to come, but you are all naturally welcome to make your own posts or logs -- whatever makes the most sense!

Please do not hesitate to use the OOC comm as well to plot with your fellow players and drag everyone into the sorts of aspects of endgame you'd like to play with!

There are three aspects to endgame -- after all, all things in fairy tales come in threes!
1. The first aspect is one that you are all aware of, and that everyone has already dove into! The book that was found beneath the Town has to do with the characters' endings. Anything to do with the characters themselves, what they will experience after the Town, where they will go, what they will remember, what they can do...etc, etc, etc all has to do with what's written in said book. Do your best, everyone!

Without a proper story in the book, the characters will definitely struggle to find the ending they want.

2. The second aspect of endgame is returning color to the Town. This, as many people have guessed, has to do with the magical hen referenced in the original fairy tale on the forum post. Because many people have, over the months, expressed interest in finding said hen, we'd like to make that as interactive and fair as possible! Due to that, we will have sign ups open for those who would like to throw their hats in the ring for actually finding the hen. Sign-ups can be found here. Please sign up by 9/6, 9 PM EST.

Other characters are welcome to try, but they will fail. Any character who goes into the woods this month looking for the hen will find themselves facing increasingly intense fairy tale tests, until they are no longer able to overcome them.

Please feel free to generate your own fairy tale tests at will for your adventuring parties into the woods!

3. The final aspect of endgame is the one that will most likely impact the majority of characters -- because this month, starting Saturday, the trees have stopped playing around, and the woods has lost its patience.

The trees will storm the Town, suddenly able to move much more quickly than one would expect -- and it will be all-out war between the Town and the characters, and the woods. The trees will try to attack the characters, but they will also try to destroy the Town. Either option will be considered a win condition for the woods, so the characters will have to protect not only themselves, but also the Town. After all, if the Town is totally destroyed...well, they'll never be able to really say they experienced a Happily Ever After here.

The trees are magical in nature -- they are stronger, sturdier, and more intense than you'd expect. They can drain color with a touch, from both characters and items in the Town (and even the player's own items from home), so be really careful! But otherwise? They will honestly just try to crush and smash and rip apart anything that's in their way.

And as ever, if you have any questions, please feel free to ask them here. Thanks, everyone!
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Shadows Will Walk
[ 8/16 - 8/23 ]


With the way things have been going, surely characters would think that the next menace to come will come from the woods -- and they'd have fair reason to think that. But while the trees loom and encroach as alarmingly as ever, that's not, in fact, the next problem.

The next problem comes from the Well.

Observant characters will have noted by now that it regained color this month, and... well, with that, things seem to have started to go a little wonky. It's much like when new characters arrive -- there will be people at the bottom of the well. The problem is, well... these people aren't quite Right. They're solid, and they're humanoid, but it's as if they're unfinished. They have no color, and very little in the way of features. Their blank faces might have the barest hint of a nose, or indentations where eyes might be, but otherwise?

Nothing.

It's like they're a humanoid blank slate.

They don't speak (can't speak?), and don't seem to feel much either. They simply clamber out of the well (with or without your help) and at first? They just Follow You. They'll latch onto a particular character and follow them everywhere they go. Around the Town, into the woods, staring through their window...they just follow, constantly, without being shaken off at all.

(Note that they can be killed, and quite easily. They crumble as if discarded dolls, very creepily, still staring.)

But for every one of the creatures that's killed, another clambers out of the well to take its place.

And the thing is... they aren't exactly threatening, except for one little thing.

If they catch a character near or in the woods, they will try to drag them off into the woods, never to be seen or heard from again. With how the trees have been encroaching on the Town, that's unfortunately actually pretty easy, so be careful of that. Their touch has a numbing effect, so it's actually quite dangerous to be grabbed by them -- your limbs, face, or even chest could go entirely numb, depending on where they touch you and for how long.

Oh, and one more thing. Some less creepy and far more familiar faces might also be showing up in the well alongside these interlopers. Weird that they'd all show up together. Wonder what it all means? It's probably significant.

If you have any questions, please ask them here! This is only the beginning part of endgame, slowly kicking things off while bringing new/old characters into the game. The log for this event will be up 8/16. Thank you, everyone!
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I Am A Tree
[ 7/20 - 7/23 ]


Surely everyone knew that tree destruction was going to have consequences in time, right? Well... that time has finally come.

... Perhaps a bit more quietly than anyone might have been expecting. In the very, very, very early morning of 7/20, characters are going to be spirited away by some very angry dryads.

Now note that not every character will be spirited away -- only as many dryads as the number of trees that have been cut down by the player characters will show up to sweep people away. (Note that this isn't a hard and fast number -- if you want your character to be kidnapped, that can absolutely still happen, no matter how many characters have already been kidnapped).

Kidnapped characters will be dragged off into the deep, deep woods by the dryads, where they will have a spell cast on them -- a spell that will make them begin to turn into a tree. That process can happen differently for each character. Some might have roots take place first, and be unable to move, but still be mostly them. Some might lose their limbs in place of branches, but still be able to run and shout. Some might have their head replaced by leaves and branches but otherwise still be human. Really, knock yourself out.

It's a slow process, but nonetheless, bit by bit? They will start to turn completely, totally into trees. The nice thing is that the color of the tree, both the bark and the leaves, will be akin to your character's hex code, so at least the trees are very easy to pick out amidst the monochrome woods.

Regardless, the characters who aren't dragged away will wake up that morning to find that many of their friends, comrades and enemies have just disappeared into nothingness, just like that. There are still dryads attempting to kidnap characters away, sneakily (they aren't really much for a fight, so they'll be trying to avoid that), so enterprising characters might be able to figure out where, exactly, their comrades have been dragged off to.

But even if they find them in the woods, amidst monsters and fire-breathing animals and perils... how will they save them? The method isn't readily apparent, and they're going to have to do some major trial and error. But it turns out that the method depends on the color of the person (and coincidentally, the tree).
  • Blues can be saved by being wept upon -- sincere, earnest tears, on any part of the tree.
  • Yellows can be saved by having earnest laughter let loose in their presence.
  • Reds can be saved by having blood spilled on their bark or leaves -- whose blood it is really doesn't matter.

Characters are going to have to put in some serious work to figure it out... but it's worth it to save your tree compatriots, right? And, of course, characters who have yet to turn into a tree fully can also try to save each other, for as long as they can still move around.

And as ever, if you have any questions, please feel free to ask them here. Thanks, everyone!
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Hello to all of our newcomers, and welcome to Awash! Thank you for your interest in the game, and we hope you have a good time here! This is just a quick mod post with two purposes: to help the new people get settled into the game, and to introduce tomorrow's mini-event!

AC

  • New characters must submit half-AC.
  • Those requirements, as well as the AC post, can be found here.
  • Please be sure to also read the general AC guidelines, here! It is very important that you do, as we will not be granting AC exemptions due to the capped nature of the game.


Gameplay Mechanics
  • Character housing, now that the application round is over, can be found here! This is where characters can find their laptops, though they are by no means required to stay there; they can move at will, and their laptop will function in whatever new home they pick. The spreadsheet is editable, so please feel free to move your characters around!
  • Quests can be done by incoming players at any point once they have been introed. Quests can ICly be found here. OOCly, further information can be found here! Please be aware that only quests of the current month can be completed for a reward. Past quests can be done if you would like to, but will receive no reward.
  • A list of current restored colors can be found here; please be aware that no colors have been restored for new characters yet. That means that their text color will be black, and their homes, unless shared with a current character, will have no color.
  • The OOC meet and greet can be found here.


Event Log
  • A mingle log can be found here, to provide a general introduction to the game. Due to the sizes of the current app rounds in the game, the intro logs also serve as mini-events, with a bit more to play with.


See The Bonnets Blue
[ 7/8 - 7/12 ]

There are a two major points of note here re: the intro log/event log -- what's happening with the newly arrived characters, and what's happening with the characters as a whole. So let's break it down!

Newly arrived characters will arrive in the well, as always! They'll end up in the bottom of the well, absolutely frigid water coming up to about knee-deep. It's far larger on the inside than it would seem, but either way, the only way up is the top of the well, the opening there. Thankfully, previous characters have long since installed ropes and ladders, and an alarm bell to ring -- it's a bit easier to get yourselves out of there than it used to be.

Thankfully, that part of things is easy. They unfortunately will start to realize that things are weird about this Town basically...immediately.

This time around, every character is going to find that they have a flower in their hands. No matter what they do with it, it's too late once they touch it -- the effects will have taken effect practically immediately, and will depend on what kind of flower they end up with. Effects will depend on that flower's "flower language" -- but reversed. For example, if your character ends up with a pink rose, which symbolizes "grace", amongst other things, they could suddenly be a terrible, horrible klutz. The possibilities are endless, so please don't hesitate to be creative with what flower language you use and how you interpret it! Nothing is rigid here in the least.

There are flowers of all shapes and sizes everywhere in the Town. Who knows where they showed up from? They're just suddenly there, scattered across the paths, planted in the ground...maybe even chilling in your own houses.

Of course, it gets a bit more complicated than that. The effects will last the entirety of the couple of days that the event does... unless they give them away to another character in a bouquet. They will know, once they touch a flower, that if they give it to someone else, they will be free of the effect plaguing them... but, naturally, that'll just transfer said effects to the other person, so what a double-edged sword that is... Note that it does have to be a bouquet that they give to the other character, so whether they grab more of the same flower or take a risk and mix and match effects is up to them, but it has to be more than one flower.

Effects do stack as well (and some cancel out, if you're really lucky/clever with your flower combos), so be creative! And if you need some ideas, these are some good places to start!

After this log, new characters will be welcome to create logs and posts as you please! Please be sure to read over the FAQ once more before you begin playing.

As ever, if you have any questions, please feel free to ask them here. Thank you, and welcome again to the game!
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Bits of Paper
[ 6/14 - 6/21 ]


While it's about that time for weird stuff to start happening in the Town, at first...everything will seem surprisingly peaceful and normal. Characters can wake up the morning of 6/14 and feel reassured that there are no dragons, no crazy side-effects, and no sad newcomers at the bottom of the well. It's peaceful -- have some nettle tea and settle in for the day.

At least, until you notice your new gifts.

Each and every character has received a leather-bound notebook, and an old-style inkwell. The notebooks are boring, just a black leather cover and blank pages as far as the eye can see, but the ink will be your character's hexcolor.

And, naturally, as per all things like this from the Town? It's magical. You see, now it's time for the characters to write their own little additions to this fairy tale -- literally. Anything that they write will come true. If a character writes that their house is suddenly surrounded by flowers, it will come true in the Town. If your character writes that their neighbor's hats were all suddenly replaced with frogs, that, too, is entirely possible.

Changes written into the books will be permanent.

With that in mind, there are a few things to keep in mind!
  • The bigger the change, the more ink it will require, even if it's only a few words. For instance, adding flowers to the landscape is a relatively small change, and will allow the character to make many more changes, but changing something about another character is a large change -- if they change another's character's hair color, for instance, it will take practically all of their ink.
  • Please be sure to get player permission before making any changes to any other characters, seeing as how this is a permanent situation!
  • Your characters do not have enough ink for gigantic changes such as: changing another character's personality, removing the woods, killing another character, or restoring color to everything in the Town. For a good scale of reference, characters can restore color to two separate items before running out of ink, or change one cosmetic aspect of another character, or make one large item appear from their world or elsewhere.
  • Characters can combine their ink, but only for setting changes. Please let us know if characters plan on large setting changes, and we'd be happy to work with you on how much ink it will take and what's possible!
  • Ink can be used to undo something that has been done, and will generally only require half the ink to do so. For instance, if a character's hair color has changed and they hate it, they can use their own ink to rewrite it the way it's supposed to be, and still have enough ink left over to do a few other things.


And, of course, as per all fairy tales... these books are extremely literal, so be careful! What you write is what you get, even if it's not really what you were imagining or wished for. Try not to become an Aesop Fable Moral, okay?

And as ever, if you have any questions, please feel free to ask them here. If you're not sure if the cost of changing something is too high, you can always ask us there as well, but for the most part we'll trust your judgments in playing with this! Thanks, everyone!
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Hickety Pickety
[ 5/20 - 5/25 ]


Hopefully everyone's had a good time being a princess -- and recovering afterwards. The Town's been quiet for awhile, but it's doomed to not stay that way for long, as anyone used to this place can tell you. Though at first, this time, it doesn't seem so bad.

At first.

See, everyone is going to wake up with a Cute Animal Companion. Even if you had one as a princess before, you're getting one again. They can be literally any animal -- but large animals will be small and cute, just the right size to carry around. Your cute animal companion can be anywhere from the size of a mouse to the size of a large dog, and can be basically any animal or mythical creature at all. Cute Animal Dragon, the size of a housecat? Very possible. Adorable unicorn that's no larger than a chipmunk? You got it! The cutest black bear you've ever seen, the size of a dog? Sure, that can happen too.

These animal companions will all share a few key traits:
  • They retain all magical abilities if they have them -- a Dragon can breathe fire or other mysterious breaths, a unicorn can purify poison.
  • None of them will be larger than a large dog, no matter what animal they are.
  • They will all be sickly sweet and tamed by your character. They will never misbehave -- almost eerily so. It will be like having the easiest to take care of animal ever in your life.

Almost too good to be true, right?

Well, thaaat's...because it is. You see, after a day or so of these cute companions puttering around, they're going to start to reveal some of their...less than ideal traits. Characters that are close to yours? Suddenly, they're going to be downright nasty to them, trying to drive them off by whatever means necessary. If your characters have other animals, you might want to be really careful, before the Cute Animal Companion eats them to get rid of them. And heaven forbid you have an All Important Rival or significant other or other close CR. The Cute Animal Companion will turn downright evil towards them, trying to get them out of the picture -- this might extend even to trying to get them killed.

How far this goes is ultimately up to you; the cute animal companions might just be little fluffy jerks, or they might be downright homicidal. They'll try to keep those moments out of your character's line of sight, but it's really up in the air how much they succeed. Either way, one thing is for sure -- they want to be The Most Important creature in your character's life. They can be killed, of course, with varying difficulty based off of what kind of creature they are -- a mouse will be easier to get rid of than a dragon, for instance.

When the event is over, all of the cute animal companions will disappear as if they were never there, leaving behind only broken hearts and lots of claw marks. Shame.

As a quick note, this event was originally scheduled to go up tonight -- unfortunately, a few personal issues have led to us posting this OOC belatedly. We're really sorry about the delay. To make sure that everyone still has time to plot and ask questions, we'll post the event Monday evening, and it will run until the weekend. Thank you for your patience with us! And as ever, if you have any questions, please feel free to ask them here.
awashmods: (Default)
[personal profile] awashmods
Hello to all of our newcomers, and welcome to Awash! Thank you for your interest in the game, and we hope you have a good time here! This is just a quick mod post with two purposes: to help the new people get settled into the game, and to introduce tomorrow's mini-event!

AC

  • New characters must submit half-AC.
  • Those requirements, as well as the AC post, can be found here.
  • Please be sure to also read the general AC guidelines, here! It is very important that you do, as we will not be granting AC exemptions due to the capped nature of the game.


Gameplay Mechanics
  • Character housing, now that the application round is over, can be found here! This is where characters can find their laptops, though they are by no means required to stay there; they can move at will, and their laptop will function in whatever new home they pick. The spreadsheet is editable, so please feel free to move your characters around!
  • Quests can be done by incoming players at any point once they have been introed. Quests can ICly be found here. OOCly, further information can be found here! Please be aware that only quests of the current month can be completed for a reward. Past quests can be done if you would like to, but will receive no reward.
  • A list of current restored colors can be found here; please be aware that no colors have been restored for new characters yet. That means that their text color will be black, and their homes, unless shared with a current character, will have no color.
  • The OOC meet and greet can be found here.


Event Log
  • A mingle log will go up tomorrow, May 8th at 9 PM EST, to provide a general introduction to the game. Due to the sizes of the current app rounds in the game, the intro logs also serve as mini-events, with a bit more to play with.


There Was A Princess
[ 5/8 - 5/12 ]

There are a two major points of note here re: the intro log/event log -- what's happening with the newly arrived characters, and what's happening with the characters as a whole. So let's break it down!

Newly arrived characters will arrive in the well, as always! They'll end up in the bottom of the well, absolutely frigid water coming up to about knee-deep. It's far larger on the inside than it would seem, but either way, the only way up is the top of the well, the opening there. Thankfully, previous characters have long since installed ropes and ladders, and an alarm bell to ring -- it's a bit easier to get yourselves out of there than it used to be.

Thankfully, that part of things is easy. They unfortunately will start to realize that things are weird about this Town basically...immediately.

Because everyone has found themselves a princess this time around. Don't panic, though -- what that means will, in fact, be different for everyone, because there is a wide range of princesses in fairy tales.

Your character might end up with extremely (and I mean extremely) long hair all of a sudden. Perhaps they're in a beautiful gown, or perhaps they've been shoved into rags. Maybe they suddenly can't sleep on any single mattress in the Town because they can feel even the smallest of lumps underneath, or maybe they suddenly have a tendency to be kidnapped by someone else, even though there's really nobody doing the kidnapping.

This goes for locations as well, of course -- your character might suddenly find themselves locked in a tower in the woods for no apparent reason; it just happens, because now they're that kind of princess. Maybe you have to sacrifice your voice for something or just fall into a big long sleep -- these things just happen sometimes.

Effects can stack, stories can be twisted, and you can be as creative as you'd like; so long as it's vaguely princess-like in some way, it can absolutely happen to your character.

Any costumes, props or the like that appear due to your character's new princess life will stick around after the event, but big setting changes (like said towers in the woods) will fade away. The intro log will be up tomorrow, 5/8!

After this log, new characters will be welcome to create logs and posts as you please! Please be sure to read over the FAQ once more before you begin playing.

As ever, if you have any questions, please feel free to ask them here. Thank you, and welcome again to the game!
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How Many Feelings
[ 4/19 - 4/26 ]


The woods encroach so, so slowly, so minuscule a movement forward that it's basically unnoticeable.

But the effects on the characters? That's not minuscule at all. Because bit by bit, characters will start to notice that there's something weird afoot. Only this time, instead of being a threat from the Town, or a threat from afar... it's something happening within.

Characters will find that starting on 4/19, they will start to lose the ability to feel at least one emotion. This emotion can be anything you'd like -- fear, anger, happiness, disgust... the possibilities are endless. But slowly, that emotion will start to be deadened, until they just can't feel it at all. Eventually, they won't even be able to remember what it felt like to have that emotion. They'll be aware that it's something they were able to feel before, but what it felt like will be completely gone.

This can happen to multiple emotions, depending on how badly you would like your character to be affected! The progression rate of how quickly the emotion is deadened is also up to you. However... there are a few caveats:
  • Characters who have been in Awash for a very long time will find that their emotions fade much faster than characters who are new to the Town.
  • Characters who have cut down/burned/destroyed or otherwise harmed any of the trees in the woods at any time will be impacted even more strongly by these effects. They might have more emotions impacted, or lose their emotions faster.
  • Characters who do not have any or have very few strong bonds with other characters (whether positive or negative!) will also be impacted more strongly by this event.

So what's to be done about this? How will characters get their emotions back?

Well... they don't.

There are ways to mitigate the damage a bit. If characters spend time around their most precious bonds (again, positive or negative -- a character they love and a character who is their most hated rival are both candidates for the same level of impact), they will have that emotion back to a certain extent, as if the effects are wearing off.

But when they part again, it will fade away quickly, as if that brief relapse never happened. All the characters can really do is wait, and hope their feelings come back to them. At least those who lost the ability to feel concern won't have a hard time with that.

Thank you! If you have any questions, please ask them here. The event log for this event will be up on 4/19.
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Burn the Stars
[ Conclusion ]


Due to the valiant efforts of the people in the Town, the dragons were fended off -- though there was a definite cost. Some part of the Town are in shambles, burned down or totally destroyed, and while there are enough places to live...

There's going to be some work necessary to fix up what's been wrecked.

Characters may notice something else, as well -- the forest seems to have edged ever closer, so that it is now forming a very tight ring around the Town, with practically no space between the trees and the buildings at the furthest edges of the Town.

The dragons, at least, seem to be properly gone; they aren't returning any time soon, hopefully, and they've left very little behind beyond dragon carcasses of those defeated and a lot of destruction.

However, because people did in fact fend off the dragons as fiercely as they did, the Town itself hasn't completely burned to the ground! Good work, everyone -- and good luck rebuilding, too. At least, if your home was burned down, it's getting warmer...?

If you have any questions, please ask them here!
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Burn the Stars
[ 3/22 - 3/29 ]


It happens quite suddenly. One moment the Town is perfectly peaceful, the newcomers slowly settling in --

And then a roar splits the sky, and everyone in the Town has some new scaly company. It's dragons, of course. The dragons have finally come to harass everyone here. They swoop in, dragons of all sorts and types (eastern, western, dragons that don't quite fit into either choice), and they don't really seem all too friendly. They'll swoop in, trying to claw up buildings, trying to lift away or bite characters, or use fire breath or poison or acid or who knows what else to burn the Town to the ground.

If the people in the Town want it to stay standing? They're going to have to do something about this.

But what can they do? It might vary from character to character. Of course, there's always the option to outright fight the dragons off. It won't be easy, but surely some of the characters can manage it, if they work together. They might end up with some nasty gashes or burns, but all's well that saves your house from being lit on fire, right?

But there are more ways than that to handle dragons.

Some of the dragons speak -- some of them might be able to be reasoned with and sent away. In particular, thanks to the efforts of Keigo and the people who assisted him with the egg and its resulting baby dragon, some of the dragons are not exactly aggressive. Maybe you have to solve a riddle to convince them to leave. Maybe it takes a deep, long philosophical discussion? Maybe you have to lull one to sleep with the power of song.

With dragons, the possibilities are endless, and they come in so many varieties, types and flavors that nearly anything is fair game.

That said? Most of them are aggressive, and unless everyone works together, the Town is going to burn right down to the ground. For that reason, we'll ask for everyone to please respond to this comment with any dragons that are defeated. By "defeated", we just mean convinced to stop trying to destroy the Town, no matter what form that might take. This doesn't have to be threaded out to completion by any means -- just let us know so we can get a good gauge of how much dragon fighting is really happening!

Either way, good luck fending off the big, magical, intelligent and scaly beasts. They're going to be a total pain -- here there be dragons.

Thank you! If you have any questions, please ask them here. The event log for this event will be up on 3/22.
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My Own Heart
[ 2/8 - 2/15 ]


Nothing is more romantic for the month of Valentine's Day than touching someone's heart, right?

... Really, the Town just takes everything far, far too literally. Because as of 2/8, when the event begins, everything's going to get a little bit messy for characters.

It doesn't matter how you end up touching someone -- you might reach out to pat their shoulder, or stumble into them, or feel a Town-driven urge to touch them -- but as soon as you do, you'll find yourself (and the person you touched) stumbling into...somewhere else entirely.

It's not the Town anymore. Instead? It's their heart. It'll come across as an area strongly influenced by the person you touched, almost eerily so. The heart might be somewhere very important to them, or somewhere that they hate, but which left a strong mark on them. It's distorted, twisted, with euclidean geography and aspects that just don't seem quite right.

That's right. For this event, you'll be diving right into the heart of anyone you touch, accidentally or otherwise, and dragging them along for the ride. What someone's heart looks like is entirely up to the player, of course -- a closed off heart might have monsters to protect it, or traps, or magic in place. An open heart might be a little too open -- maybe you'll be at risk of stepping right off the edge and into nothingness. A heart might treasure and protect one person, but try to harm another person that it doesn't care about near enough.

Hearts really can't hide any secrets once you're in that deeply, though it's all very... abstract. The heart's issues might come across more symbolically than anything; it won't always be cut and dry. For example, a character who struggles a lot with authority might manifest that by constantly having the poor characters in it chased by very vicious police officers, while a heart that longs for romance might just bury you in love letters. The possibilities are truly endless, because everyone's heart is different.

Of course, you'll want to be careful while you're in there. If you damage too much of the heart, that damage will reflect in the real world -- a character whose heart has been physically damaged will start to lose color. The more damaged the heart's been, the more color they'll lose. The more color a character loses? The less emotion they'll feel, as if they're being deadened to the world, as if they just can't bring themselves to care about anything anymore. This will last for up to a week after the event ends.

So even if that heart's trying to kill you and the person that got dragged along... maybe be careful, okay? Unfortunately, what it takes to return from a heart also depends on the heart in question...and what someone is missing from their lives. A heart that's lonely might just need someone's company for awhile. A heart that needs a hug might really just need you to hug the person (nice way to be invasive in their heart, jerk). If you spend long enough in there, you'll probably get a pretty good idea of what's necessary to make things a little more right (you are deep in their heart, after all. It's impossible not to get a sense of how they feel at least a little). The more attached the heart is to you, though, the more you're going to have to do to get it to let you go and return to the real world -- the heart knows what it wants, after all!

If you have any questions, please ask them here. The event log for this event will be up on 2/8. Thanks everyone!
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To The Wood
[ 1/18 - 1/25 ]

Things have been going pretty smoothly in the Town lately. But fairy tales are fairy tales, and they never really stay smooth sailing for long.

And what sort of fairy tale would it be without a curse?

On the morning of 1/18, there will be a creeping, concerning infestation of thorny vines approaching the Town from the woods. At first, they’re only on the fringes of the Town...but slowly and surely, they make their way into the Town properly, crawling over the paths, wrapping around doorways and making a general nuisance of themselves. They’re still relatively easy to ignore; they can be chopped up or burned or removed by hand, even, if you’re feeling daring (because those thorns look sharp). But even when removed, more just keep coming in their slow, focused approach.

The real problem is if you get pricked by one of those thorns. Even just the tiniest of pinpricks will enter the curse into your bloodstream (even if you don’t have blood, so really it’s more metaphorical than anything), and then… well, then you’re in trouble.

The curse’s symptoms manifest in a number of ways, especially:
  • Intense fatigue
  • Inability to control their emotions
  • Flu-like symptoms
  • Hallucinations
  • Numbness and loss of feeling in extremities

Any of the above are possible, and you can play with whichever you like. The longer the curse progresses in your character’s body, the worse the symptoms will get, until finally… your character will, of course, fall asleep. It will be impossible to wake them at that point until the curse has been broken.

Healers, characters with healing spells or abilities, purification abilities and light magic can all slow down the progression of the curse, though they can’t stop it. And even more importantly, any characters using healing magic will be extra susceptible to catching said curse. While not guaranteed, there's an increased risk of making themselves vulnerable to the curse.

Otherwise, the curse will spread via touch… with special attention to the characters’ bonds; the stronger the character’s bond with someone, the more likely they will spread it. However, it can still be spread to people they barely know; the likelihood that it will happen is just smaller.

So with that all said… how do you break the curse?

Some intrepid adventurers are going to have to do their best to find a way, because it’s not going to be too pretty as more and more people are infected by this thorny curse. The answer can be found by following the vines, though, for those brave enough to do so. Into the woods, step by step, until they find a thorn-covered castle. You know the sort. It’s going to be a pain and a half to hack your way through those thorns and get into that castle, but nonetheless, it’ll seem pretty obvious that that’s where you need to go. Try not to get pricked on your way in.

The castle itself is...well, it’s magical, of course. Changing layouts and staircases, labyrinthine dungeons, monsters of all types and varying ferociousness, and not a single shred of it with any sort of color at all. It’s going to be quite the dangerous adventure to get through, but for the sake of your comrades, it’s worth it, right?

You’re more than welcome to create your own scenarios, dangers and encounters in the castle -- but if you would like the mods to generate a mini-scenario for you with the castle, that’s entirely an option as well! All we ask is that you please have a minimum of three characters per group if you are going to ask for a mini-scenario for the curse breaking. Please respond here if you would like for us to generate one for you. Otherwise? You’ve got free rein here; go nuts with what your characters find and have to deal with!

So what’s the ultimate prize for breaking the curse? Well, it’s… it’s anything, actually. Absolutely anything will break the curse, so long as it’s from the castle. There will be more classic potions and spells from spellbooks to bring back for those who prefer the fairy tale classics, but it turns out that for those who are creative… yanking a pillow from one of the beds in the castle and smacking a cursed character over the head with it will break their curse too. Wrapping them in a throw rug from the castle, shoving a moldy bread roll into their mouth from the castle, dripping wax onto them from a lit candle from the castle (ow)... pretty much anything will work, for those creative enough to try. Unfortunately, everything is a few uses only -- one blanket can’t be used to cure the whole Town, in other words, though we’ll leave how many uses up to your discretion and what will be the most fun for you!

Characters, upon having the curse broken, will still likely need some taking care of to get back on their feet -- but at least they’ll be awake! If a character’s curse is not broken by the end of the event (it doesn’t have to be threaded out!), please contact us so we can write you up some individualized consequences.

Thank you! If you have any questions, please ask them here, and if you would like to sign up an adventuring group for a mini-scenario for the castle, please go here. The event log for this event will be up on 1/18.
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Hello to all of our newcomers, and welcome to Awash! Thank you for your interest in the game, and we hope you have a good time here! This is just a quick mod post with two purposes: to help the new people get settled into the game, and to introduce tomorrow's mini-event!

AC

  • New characters must submit half-AC.
  • Those requirements, as well as the AC post, can be found here.
  • Please be sure to also read the general AC guidelines, here! It is very important that you do, as we will not be granting AC exemptions due to the capped nature of the game.


Gameplay Mechanics
  • Character housing, now that the application round is over, can be found here! This is where characters can find their laptops, though they are by no means required to stay there; they can move at will, and their laptop will function in whatever new home they pick. The spreadsheet is editable, so please feel free to move your characters around!
  • Quests can be done by incoming players at any point once they have been introed. Quests can ICly be found here. OOCly, further information can be found here! Please be aware that only quests of the current month can be completed for a reward. Past quests can be done if you would like to, but will receive no reward.
  • A list of current restored colors can be found here; please be aware that no colors have been restored for new characters yet. That means that their text color will be black, and their homes, unless shared with a current character, will have no color.
  • The OOC meet and greet can be found here.
  • The Calendar has also been updated with the current weather!


Event Log
  • A mingle log will go up tomorrow, January 8th at 9 PM EST, to provide a general introduction to the game. Due to the sizes of the current app rounds in the game, the intro logs also serve as mini-events, with a bit more to play with.


Pity the Poor Step-Sister
[ 1/8 - 1/12 ]

There are a two major points of note here re: the intro log/event log -- what's happening with the newly arrived characters, and what's happening with the characters as a whole. So let's break it down!

Newly arrived characters will arrive in the well, as always! They'll end up in the bottom of the well, absolutely frigid water coming up to about knee-deep. It's far larger on the inside than it would seem, but either way, the only way up is the top of the well, the opening there. Thankfully, previous characters have long since installed ropes and ladders, and an alarm bell to ring -- it's a bit easier to get yourselves out of there than it used to be.

Also, they might notice that they're not exactly in the clothing they expected to end up in down there, either. It seems something strange is happening in the Town once again, and they're getting caught up in it. Because...

Everyone, for the remainder of the event is going to experience some...odd fairy tale trickery going on this next week or so. All characters, old and new, will find that every now and then, they are shoved into a fairy tale role. They might be a princess, or a peasant, or a wicked witch. They might be a prince, a soldier, an older brother, the beautiful third sister. They'll be shoved into clothes befitting those roles (or possibly very little clothing at all, in the case of creatures like the Beast from Beauty and the Beast), and while they'll continue to be themselves, they may find that their circumstances end up a little...strange.

For so long as they're stuck in a role, they will have situations happen to them as would happen to a fairy tale figure of that role. For example, a princess might find themselves being kidnapped constantly, despite being in the safety of the Town; one second they're peacefully minding their own business, the next they're trapped in some cellar dungeon somewhere in the Town. Because the Town itself will be morphing and molding to fit these tropes and roles -- and then snapping right back to normal when that "setting" is no longer needed. So if the princess is rescued from the dungeon, suddenly said dungeon will be gone, even though it was there just a moment ago, you swear it was.

Rapunzel may suddenly have their hair grow extremely long, but also plop a tower in the middle of the Town. An "elder brother" role may suddenly be facing near death experiences on the regular, out of nowhere (because, after all, only the youngest brother succeeds in these sorts of tales), whereas a "younger sister" role may be constantly dragged off to face endless stupid tasks, or to be married to someone. Who? We just don't know.

Because that's the odd thing about this situation. The other "characters" in these fairy tales? They're all nothing but faceless blank puppets, lacking in emotions or voices or eyes. They just mechanically go through their role (whether that be trying to cut off your hands or trying to marry you), and if they are cut down, eventually another will just take its place. Hm, spooky.

The nice thing about this situation is that these roles don't last forever; a character could be stuck in the same role all week, or they could end up in multiple for brief periods of time. It's entirely up to you! All fairy tale roles are fair game so long as the character in question is humanoid. For instance, the Beast, the dwarves, and the like would be fine, but nobody's going to be shuffled into the role of a random horse this time.

When the event is over and done, characters will find that the clothing they were wearing for whatever role they got stuck in sticks around...and so do the "corpses" of those weird creepy puppets that were taken down over the course of the event.

Please feel free to be creative, and to use any roles that pop out at you or appeal to you from any fairy tales at all; the Town will shift to accommodate the story, and the bit character dolls will do everything they can to make that story play out properly. If you're looking for ideas, a good resource can be found here or here to poke around fairy tales!

For newbies, please don't feel restrained to just the rescue for your intro log toplevels! You can assume that your character got out in some way or another in order to work in multiple prompts for the event if you would like to do so.

  • After this log, new characters will be welcome to create logs and posts as you please! Please be sure to read over the FAQ once more before you begin playing.


As ever, if you have any questions, please feel free to ask them here. Thank you, and welcome again to the game!
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Amidst the Holly
[12/14 - 12/21]


It's the holiday season in the Town, and hopefully everyone's been feeling festive! Nothing says winter holidays like ghosts, right?

... Right?

Well, regardless of how the people living in the Town think of the holiday season, come the morning of the 14th, they will wake up to... people, filling the Town. It's bustling, busy, loud in a way that the Town never is with its population as it is --

But the people are simply shades. They're not quite ghosts; they don't have any actual, proper presence, and they can be walked through as easily as if they're a bit of cooler air. Their features are not well defined, but even so, it's plain to tell that these are the people from the Town before, as they lived their lives. They can't be heard, either; they can only be seen. Everyone's getting a bit of a glimpse into the past.

The people go about their day-to-day lives like they always did back then -- the houses are filled (probably including your house) with family units of various sizes and types, and they will gladly walk right through you as they carry on, as if you don't exist at all (and to them? You don't). When they're touched by a player character, they dissolve into an odd, greyish fog...which then reforms a moment later into the shade of the person it was before. There are the shades of animals as well -- horses that were kept, chickens, dogs, cats, cows, etc. The usual animals you would find in a relatively rural town like this one! Notably, none of the shades of the animals seem at all mutated; they seem quite normal, from what you can see.

A few noteworthy things concerning the townspeople, that people observing them will notice:
  • The townspeople very rarely venture outside of their own districts. Yellows will remain in Flavo sans when they really have to go to Bluo for some sort of errand, for instance.
  • The changes that have been made in the Town, such as broken down bridges, won't register for the shades; they will walk right over the empty air where a bridge used to be, or will go into buildings that may have since collapsed.
  • All of the townspeople stay far, far away from the woods, except for some of the shades of the children, who venture over that way as if daring each other, or something like that.

If you require more detailed information about what the characters might notice about the townspeople from more exacting observation, please don't hesitate to ask -- but for the most part, they're just going about their usual, townly business! Nothing the characters do will affect them, even with their powers; it's like they're on a totally different plane of existence, and the characters are just seeing a shadow of them.

Regardless, that's not all -- eventually, the characters will start to notice that prolonged contact with these shades seems to be having some strange, adverse reactions on them, as well... namely that they're also beginning to display some oddly ghost-like abilities.

After a few days of contact with the shades of the townspeople, characters will start to encounter any of these three effects in any order (or all three at once!):
1. Becoming incorporeal for a few moments. This means they might simply drop what they were holding for a moment, they might be able to phase through walls, or they might go totally invisible when someone was looking for them.
2. Gaining the ability to float, whether they want it or not. One second, they're on the ground, the next? They're floating slowly away... you might want to hold onto something. Generally, the maximum height seems to be a few feet above the ground, but it can grow from spending too long chilling with the shades!
3. Gaining very, very basic telekinesis -- think being able to lift small objects with your mind and chucking them a minor distance. Of course, it will generally be very, very accidental.

What your characters encounter is up to you, and the intensity with which they encounter these effects depends entirely on how much time they spend nearby and/or touching the shades, as if they're sharing their general ghostliness. That's probably not a good thing.

... Oh, and one more thing. For those who would like to opt in, the Town will be giving everyone a bit of a Christmas gift (if you'd like to look at it that way). Please respond at the comment below and choose if you would like your character to be visited by the ghost of Christmas past, present, or future. What you pick will determine what sort of "gift" your character received! Nothing they are given will be dangerous, but otherwise, we'll be keeping the nature of what they'll be receiving a bit of a secret.

You have until 12/18 to sign up, or a week from today; please be sure to do so by then if you are interested, as this is entirely opt-in! Characters will be receiving their "gifts" on the final day of the event.

Thanks everyone, and the event log will go up Friday, 12/14; we wanted to put this up a bit early to give everyone more time for sign-ups, and to give us a bit more time to cobble together the "gifts"! If you have any questions, please ask them here!
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Cease To Be
[ Wrap-up ]


Welcome back to the Town, everyone! As soon as evening hits on 11/30, all of the characters will be deposited right back into the Town -- some more easily than others. You're being dropped wherever, so you might end up in the harbor or on a roof or who knows what.

Try to survive the trip back.

Either way, while the Town is still pretty snowy, it's much warmer than the Palace was, so enjoy your blessed relief.

Oh, and a few more things:
  • Here's a fun fact: the majority of the curers in the last event were yellow! With that in mind, there's been a bit of a change in the Town. In Flavo, there is now a frozen lake, plopped right in the middle of the district. It's not too terribly large; it would take about ten minutes to walk around the entirety of it. But no matter how warm it gets, the lake will remain frozen over, year-round.

    This lake will allow any characters who peer into it to see a brief vision of something happening back home. It can be mundane, or life-shattering; we'll leave that up to you. Just keep in mind that it's very brief (no more than thirty seconds at most), and will often be very disjointed!

    The locations page has been updated to reflect this.

  • Along that note, please be sure to respond here if you haven't already if your character was cured during the event and by whom!

  • Becaaaause -- all of the characters who weren't cured will be receiving customized requirements to restore their hair/eye colors, which we will start handing out later this evening and into tomorrow.


That's it -- thanks everyone for participating and enjoying the event! If you have any questions, please ask them here!
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Cease to Be
[ 11/23 - 11/30 ]


It was really only a matter of time before the mirrors came back to bite everyone, wasn't it...?

Because on the 23rd of November, each and every character in the Town, whether they broke their mirror or not, is going to find themselves dumped in the middle of a large, spacious, empty palace -- a palace made of ice and snow and absolutely frigid in every single way. It's huge -- there's a throne room, entirely empty, dozens of empty rooms such as kitchens and armories and bedrooms, a dungeon... all so empty and open for exploration -- and it doesn't look like there's any particularly easy way out.

Welcome to the Snow Queen's Palace.

Still, there are a few important things to note:
  • There's no Snow Queen. The throne is empty, the halls are quiet. Where is she...? It's a mystery, honestly. But no character will be able to find or encounter her during this event.
  • It's possible to leave the castle, but you'll be walking out into a barren, snowy waste. You can walk and walk and walk for the entirety of the week and never see any other civilization.
  • It's not entirely correct to say the castle is completely empty: there are snowflake knights wandering the palace, prepared to try to subdue anyone and shove them into the frigid dungeons. They can be defeated and killed (they will burst into a pile of snow!) but their weapons are also very real and very sharp.

So what about those people who broke their mirrors...?

Well, they have a bit of an problem on their hand. Each and every one of those characters who broke their mirrors got a shard of magical glass stuck in their body. Where this happened is up to you, but keep in mind that that glass shard is going to start moving towards their heart as soon as they end up in the palace. The further away from their heart it starts, the longer they'll have, but ultimately, it's going to start to make it there.

And the closer it gets, the more frigid they will feel, both inside and out, numbed to their own troubles and the troubles of others. They'll still be themselves...just number, colder, more distant, as if they're trying to reach their typical emotions through a pool of water. This will get worse the further that shard progesses. If that shard of glass reaches their heart? They will be properly frozen over physically, like a frozen statue of their former selves, though they will be entirely aware of what's going on around them the entire time. It will be as though they are an ice statue at that point; if they are shoved over or fall, they will shatter into pieces, and if they are left near an open flame, they will melt -- all of them. So be careful!

So what's to be done about this mess? Well, thankfully, there's a way to save them.

If a character who is pure of heart either cries upon them or kisses them, the ice will recede and they will feel healthier, more whole, and closer to normal.

This effect can be as strong or as weak as you'd like it to be; it could take multiple kisses or tears from multiple characters, or just one from a single important piece of CR to break the spell completely -- it's up to you, and feel free to be as creative as you'd like with it!

So what constitutes a character who's "pure of heart", anyway? For the purposes of this event, if a character meets any two of the following criteria (even if they don't meet the rest!), they can be considered pure of heart:
  • Character aligned with a light element/sun powers/similar such things
  • Characters that have never killed another person (note: not necessarily another human, but explicitly another person-like being that has a similar level of sentience)
  • Characters that pretty consistently have good intentions for the people around them
  • Characters that are virgins
  • Characters that are princes or princesses
  • Characters that are martyrs, have a great deal of self-sacrificial tendencies, or have acted in a self-sacrificial manner


If a character who meets any two (or more!) of the above restrictions kisses or cries upon a frozen or freezing character, it will properly cure the curse the mirrors have cast on them. But be very careful! If a character who does not meet the requirements for being pure of heart attempts to break the curse, they will be inflicted with the same, even if they didn't break their mirror. The characters will have to be very, very careful as they try to figure out how to fix this mess!

They'll be trapped in the palace for the entirety of the event -- that's a solid seven days! Thankfully, with the kitchens and gardens of the palace, there's food to eat, but it's going to be a very cold, very miserable week for those who feel such things.

The outcome of the event depends entirely on how many characters have or don't have the curse broken; please let us know here if your character has had their curse broken or if they will be freezing over entirely in this event. Please also note: if a character freezes over entirely this event, they will find that when they return to the Town, either their eye color or hair color has disappeared. It will remain that way until a thread with a particular requirement is submitted via their color log. What needs to be submitted will be given individually to each character this applies to.

The event log for this event will be up 11/23! If there are any questions, please feel free to ask them here!
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[personal profile] awashmods
With the event wrapping up today, we just wanted to give everyone a couple of quick notes on it so everyone's on the same page! (Of course, there's no rush on threads; you guys have plenty of time to keep on threading at your leisure.)


  • With the event technically wrapping up, the mirrors that are unbroken will all abruptly go silent. They will act as regular, normal mirrors from now until the second event. They can, of course, still be broken, whether on purpose or on accident; please still let us know here if your character breaks their mirror any time between now and the second event log.

  • Consequences for said mirror breaking will truly set in with the second event log; information for that log will go up a couple of days before the event, like always! In the meantime, the characters who broke their mirrors may occasionally feel very cold, like they can't get warm at all, no matter how many blankets they have or how close they are to the fire. This will come and go in flashes.

  • Otherwise, everything seems fine! Surely, there are no problems here!


      As ever, if you have any questions, please feel free to ask them here. Thanks, guys!
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I Hunger
[ 10/19 - 10/26 ]


It seems as though fall is coming to a close, and with the wrapping up of the season... it's time for a harvest festival! Whether this is the Town's attempt to help everyone recover from last month, or just good timing is hard to say, but either way, everyone will wake up on the 19th to a Town covered in decorations.

These decorations are more dense towards the center of the Town and the well, and the sparsest on the outside fringes of the Town near the woods and the harbor; however, the entire Town was hit, and your own house might very well be covered as well. Please note that these decorations are closer to traditional harvest festival themed items than Halloween decorations; gourds, bales of hay, flower arrangements, lanterns, wreaths... think traditional, rustic fall decorations and you'll have a pretty good idea, and along those lines feel free to be as creative as you'd like!

And, to make things better (?), around the well, there's the actual celebration taking place.

There are tables of food (all apple based, like pies, caramel apples, apple cider -- all with color). There are games (bobbing for apples, more pumpkins to carve, finding treasure in a haystack -- things like that)! There is... a large human-sized effigy for possible burning later on? Yeah, don't mind that, it's probably fine.

Basically, the main center of the Town has been transformed into a proper festival, and while most of it is pretty classic and rustic (corn mazes, anyone?), there are a few anachronisms that pop up here and there (a stage, for example. If anyone wants to perform, it's there...?). Please feel free to be creative with what's around, add things at will, and if you're not sure, you're welcome to ask!

Oh, and one more thing.

Characters eating the food items from the tables might experience a couple of unexpected side-effects:
Apple cider -- Apple cider will make your character tell the truth and only the truth. Note that only the apple cider at the festival will do this, not the apple cider received from the quest. Don't mix them up!

Caramel apples -- Eating these delicious treats will cause your character to have a very sudden, very strong urge to either hold hands with the next person they see, or to kiss them! People they actually feel affection for will receive priority, but it can really be anyone who ends up being the target of those urges.

Apple pie -- Trying the apple pie will cause your character to become incredibly overconfident -- possibly to their own detriment. Suddenly they're quite certain they can carve a masterpiece into that pumpkin, or perform backflips when they never had any inclination to do so. Maybe they'll even get up on stage...?

Apple tart -- Similar, but different to the apple pie! Characters after eating any of the tart will become very possessive -- either of their CR, or their belongings, or maybe that random pumpkin over there? Who knows, but it's theirs now.

These effects might last only for an hour or two, or the entire duration of the week. That's up to you! Other than the strange effects, characters will feel perfectly normal; they may be aware they're acting a bit odd, but it's probably fine, right?

The decorations, games, and food will last for the entirety of the event, but will start to look a bit weather-worn towards the end of it; the effects of the food can last as long or as little as you'd personally like!

The event log for this event will be up 10/19! If there are any questions, please feel free to ask them here!
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With Tears
[ 9/21 - 9/28 ]


There could be a lot of causes of this event -- perhaps it's the amount of color that's been restored to the Town! Perhaps it's the number of characters who came in this month? Perhaps it's all the muddling around in the well? The possibilities are endless... but either way, something everyone has done has caused a few unexpected side effects this month.

Starting on 9/21, whenever someone makes contact with another character, they will share a memory with them. The type of "contact" that has to happen can be very loose, and will vary from character to character. A particularly handsy character may have to touch someone to share a memory with them, while a more reticent character may only have to make eye contact. Feel free to be as creative as you like; the trigger for the memory sharing can be anything you'd like for it to be! Both characters will experience the memory in question that's being shared, so the character doing the sharing will be very aware of what just happened.

As for the memories... they can be anything! Happy, sad, dramatic, mundane and everything in between... whatever you'd personally like the other character to experience is fair game here. But, of course, this is Awash, and things can never be that simple, so there is a bit of a twist:
For Yellows: Any character who is experiencing a yellow's memory will feel the physical aspects of what the character was experiencing in their memory. If the character was stabbed? They'll feel like they were stabbed. If they were peacefully sleeping, they'll probably feel more rested.

For Reds: Characters experiencing a red character's memory will be able to experience their thoughts in that memory. They will be able to hear what the character was thinking, what was going through their head, and what was on their mind (if anything!).

For Blues: Every character experiencing a blue character's memory will feel the character's emotional state. They'll feel how upset the character was, how happy they were, how overwhelmed they were. Those emotions will be as fresh and intense as if they were their own emotions.

Please note that these are influenced by the characters who are sharing the memories; your character, regardless of color, can experience all of these! They can also be as strong or weak of an impact as you want -- it can vary by character, so please don't feel as though you have to share every last thought a character had, for instance, to share a memory.

Oh, and one more thing: it will be very, very subtle at first, but the longer the week goes on, the more strongly characters will feel the need to be around others; they will be tense, stressed and nervous the longer they go without spending time with someone. So that plan to hole up in your house and let this pass you by? It's... going to be a lot harder than it first seemed.

The event log for this event will be up 9/21! If there are any questions, please feel free to ask them here!

Event Nine.

Aug. 9th, 2018 07:00 pm
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Voices Sweet
[ 8/11 - 8/18 ]


On the evening of 8/11 in the Town, a group of the characters will hear some very, very sweet voices. They will come from the harbor, and feel incredibly alluring -- something just enough to drag the character out of bed to come take a look. Characters will make their way to the harbor, and then, in the dead of night? They’ll disappear.

That’s right! This event, there are some Sirens out on the water here to cause havoc, and they’re going to do that by luring away and kidnapping some player characters -- to eat them, naturally.

Therefore, this event will have the characters split into two groups: the kidnapped characters, and the characters who will be rescuing them. To help everyone keep track, we request those being kidnapped sign up below. Please respond here if your character is being kidnapped.

To help everyone with the event and figuring out their plans, we’ll be providing more information below for both the group being kidnapped and the characters left behind!

For the kidnapped characters:

They will be lured away by the Siren’s song, which can be anything from the voice of someone back home to promises of something too good to be true. Any sort of hallucination the Sirens can come up with to try to get them to jump into the water are fair game as long as they’re playing on the characters’ greatest desires in some way. When the characters jump into the water, they will be compelled to try to swim out as far as they can (even if they can’t swim), though eventually they will sink from the sheer cold if nothing else… and right before they drown, they will be scooped up by the Sirens.

They’ll be dragged off to an island far enough away from the mainland of Awash to be able to see it in the distance, but too far to swim or fly -- if they try, they will be attacked by some nasty monsters or lured back to the island by the Siren’s call. It’s important to note that once a character has succumbed to the Sirens once, they will be extra weak to it in the future.

As for the island itself, it’s not really a very nice island -- instead of sandy beaches, the shores are craggy, and instead of lush jungles, there are cliffs -- but even so, they can wander as they please or huddle together for warmth since they’re all drenched. Eventually they’ll notice that the only reason they haven’t been eaten yet is because the Sirens can’t decide who to eat first. They might even be fighting over your character in particular! Hopefully, rescue comes fast. Until then, time to try to survive without any of your belongings.

Also, troublingly… something about the Siren song will make it very, very difficult for character’s to use their powers -- not impossible, but much harder than usual, and very exhausting.

For the characters left behind:

Characters still in Awash were left behind by the Sirens for whatever reason, and thus they never heard any of the voices. They will wake up on the morning of the 12th to find that chunk of poor abductees completely gone, with no idea where they are. Even if your character was awake and sitting at the harbor, please note that they wouldn’t have seen anything -- the Sirens used magic to obscure what was happening, and thus it’ll be a nice mystery where everyone went!

Characters can naturally do whatever they want; the Town’s not going to urge them towards rescue or anything. Are they in the woods? Are they in the water? It’s hard to say, and there really aren’t many clues anywhere for the first few days.

However, what characters will notice as days drag on, is that they’ll start to feel weaker and weaker. This is directly tied to what characters are kidnapped. If close CR is kidnapped, if characters who have some sort of relationship to yours are kidnapped no matter what kind of relationship it was (it can be as simple as “they’re both red and live nearby to each other”), then your character is going to start to feel sick and woozy, headachey or with chills, dizziness, vertigo, or anything similar. And the longer the characters go without reuniting with their compatriots, the worse the symptoms get. It will be stronger for characters with more connections to the characters who have been kidnapped, regardless of what those connections are.

So what about rescue?

Obviously, there are all of those boats characters have been making -- how convenient! They can set sail on those boats with only minimal issues, but will not be able to see the island until a few days in. A few days into the event, the island will appear as a landmass covered in hazy mist and they will be able to get closer -- and if they need further motivation, some of the kidnapped characters’ clothing or belongings might wash up near the harbor as well.

The kidnapped characters will have a few days (3-4 max!) before the Sirens start to pick people out to eat them finally, but will absolutely eat troublemakers first if you’d like your character to be consumed early. The Sirens can be killed, but please note that the Sirens will immediately escape into the water if threatened, as they would rather fight in a habitat where they feel as though they have the advantage.

Otherwise? Go wild! There are plenty of Sirens to go around for everyone. And also lots of friends to rescue, probably -- maybe you should focus on that first. They might be a little malnourished and tired.

If there are any questions, please feel free to ask them here! Again, sign-ups for kidnapped characters are here! The event log will be up 8/11 for everyone to play with!
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No Place Like Home
[ 7/20 - 7/23 ]

It seems the Town isn't done with its dubious rewards! Because on 7/20, characters will stumble on a new feature of the Town -- probably quite literally.

When characters go through their usual routine, they'll find, after going through one of the doorways to the places they usually visit, that that place has turned completely different. A portal has appeared instead, giving the characters access to a new location. Perhaps their closet is the portal -- perhaps it's climbing a tree in Flavo. Whatever it is, characters will find themselves transported right out of the Town... or so it feels, anyway.

In actuality, they are still there, of course! It's not that easy to get out of this place. But each of these "doorways" leads to a different pocket reality, built from the memories of a character in the Town. In other words? You can go home... sort of.

The actual areas are pieced together from characters' memories; that means they're hazy and poorly defined in some places, and will only cover a reasonably small area of their actual home. Think the size of a school or small shopping center, a large park, an apartment building, or half of a street in the suburbs. Each character will have one of these areas, which can be accessed from some random "doorway" in the Town -- though it doesn't necessarily have to be a door. Feel free to come up with unusual access points if you'd prefer, since it can be anything from a loose floorboard in their house to a rather large bush next to a pond. As long as characters can "pass through" it, they'll be able to access the pocket reality.

Keep in mind that it will be the same "doorway" every time, and other characters can also stumble across it. No matter how many times anyone visits it, the pocket reality will always be in the same place as well, so choose wisely! If it's your character's house, it will always be your character's house for the duration of the event.

While characters can stumble into other character's pocket realities, characters who are not from that world will be unable take anything from that world once inside, though they can certainly look around and interact with the setting. On the other hand, characters whose world it is (castmates included!) will be able to interact with the setting, and will be able to take one small item from their home world per each other character they bring with them. There is a catch though -- they won't be able to bring anything if they don't have a friend along for the ride! That seems to be the necessary exchange in this case. Therefore, for each and every thread with a new character, they can grab something small from home.

And once, during the event, they will be able to bring back a large item from home.

Small belongings are things like a bag of chips from the supermarket, a blanket from their bedroom, a small amount of ammo or a picture. Please note that it is small -- a shirt would be fine, for example, but an entire outfit would classify as a large item. (They can, of course, piece together an entire outfit from repeated trips, one piece of clothing at a time, if they go back enough times.)

Large items can be practically anything that they would be able to find in that area -- the only caveat is that they have to be able to carry it, so vehicles are right out! But a whole outfit, a new weapon, an entire box of soda cans... the possibilities are endless.

Characters will, of course, not know that they can do this until they try! But if they try to bring something back with them that's a little too large, they won't be able to leave until they put it down. There will also be no people in these small memories of home; it's eerily empty, with only the people stumbling into it from the Town to populate it. However, if it's an area that would be dangerous and have monsters, those will still be around and still be as dangerous as always. Good luck, everyone!

As ever, please ask us here if you have any questions, and feel free to use this post to coordinate and plot if need be. Thank you!
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Hello everyone! We wanted to provide a quick wrap-up for the event, as well as a few quick announcements for everyone that we wanted to address before the monthly mod post next month.

Event
  • The cure has been successfully created, with all of the characters banding together to figure out the necessary building blocks for said cure. With that in mind, it can be distributed to all of the characters, which will make their werewolf infection fade painlessly. It will be gone within 24 hours, and they will be feeling as good as new!
  • Any lingering feelings of paranoia, doubt and fear will likewise seamlessly fade away, leaving everyone feeling oddly serene, at least at first. Everything's back to normal now, and the wolves that started this whole mess? They've disappeared, sans the ones which have been killed, whose corpses will remain lingering around until people take care of them.
  • Please keep in mind that the werewolf cure can continue to be made at any point; the characters who were given knowledge of particular ingredients will always be able to go into the woods and find those ingredients if they try.

Announcements
  • Applications will open on July 1st, at 9 PM EST and will close on July 7th, 9 PM EST. There will be no TDM posted, and there will be no reserve required. It will be first come, first served for new applicants. There are currently 15 open slots for new players.
  • Current players can submit applications for a second character at any point in time during the applications period.
  • As a quick reminder, please post tags in black in addition to the character's font color when using the forum! A couple of players have been having some readability issues, so as is outlined on the FAQ, if you would like to use your character's font color, please also have the tag in black.

  • Thank you everyone! As ever, questions can be asked here!
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    This Hairy Creature
    [ 6/16 - 6/23 ]

    When night falls on 6/15, characters will notice that the sky is particularly bright -- the source of which is the moon. It seems to loom over the town more than usual, unnaturally big and bright as if it would take nothing for it to just... fall right down. (Wait, does that mean the moon has color now...? Seems like it does -- at least for this week.) When sunrise comes the next morning, the moon is gone as ever, but when night falls... it's a full moon again.

    That's when they'll see the quest on the quest forum post.

    Quest 15:
    Protect the Town.
    Requirements: Everyone.

    That night is when everything will begin to go wrong. A giant wolf can be seen in the edges of the Woods, circling the Town with quiet, low snarling. There are a multitude of eyes in the Woods, gleaming from the darkness. They seem capable of shifting from wolf to something a bit more bipedal at will, and their main goal seems to tear into the Town and eat who they can find.

    That's right! The Town is under siege by werewolves.

    The werewolves are fast, fierce and tough. They're very resilient, but they can be cut or beaten, and they can be killed. They are particularly weak to fire magic (or just sticking some fire in their face in general), though they are alarmingly intelligent, so watch out for that. They seem inexhaustible, too; it doesn't seem to matter how many are killed, as they just keep coming.

    But most importantly, if your character is bitten by the werewolf, they will start to change into one themselves. They will feel perfectly normal at first -- but the next evening, when the full moon is back once more, they will transform... part of the way. It seems as though something about the player characters' biology is messing with the transformation process; characters will only transform a maximum of half the way to werewolf. What this means is up to you! They might just literally have half a werewolf body. Perhaps only their head changes, and a tail. Maybe they just grow a snout and sharp claws.

    Either way, these characters will find themselves craving bloody meat and quick to anger, and while they can control themselves at first, they will be torn between their original self and the wolf possessing them. And it will get harder and harder to control that urge to hunt the others in return. Naturally, please get permission if your character is going to bite another after having started to turn! If your character is bitten by another character, they will turn into a partial werewolf as well. The characters who have not been bitten, in the meantime, will start to feel a very strong sense of paranoia and fear towards all of the werewolves, even the ones that they know are their friends or CR; they'll have to fight off an ever-strengthening mob mentality throughout the week.

    There is one bright point in the midst of all of this -- the werewolves only show up at night, and the player characters will turn back to normal during the daytime. But the moon comes back every single night, and so do the werewolves, both in and out of the Town. Better do something about that, right...?

    Maybe a cure could be found? It's going to have to be a group effort, though; if you'd like to have your character try to find a cure, please respond to this comment here! We'll give you guys more information then, and toss you all together to work on the cure!

    If a cure is not found by the end of the event, the player characters' bodies will start to painfully purge the werewolf contamination themselves, but it will be an agonizing process that will last upwards of four days. Depending on the outcome of attempts at a cure, we'll let everyone know at the end of the event what they can expect for their bitten characters!

    As ever, please ask us here if you have any questions, and feel free to use this post to coordinate and plot if need be. Thank you, everyone!
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    I’m So Obedient
    [ 5/26 - 5/31 ]


    It’s been a peaceful few weeks, new arrivals aside -- hopefully they’re settling in well! -- but amidst your questing and Friendship Tournaments, it seems as though the Town has one more fun little task for everyone. Don’t worry, there’s fair warning, in the form of a quest:
    Quest 10:
    Do not give in to temptation.
    Requirements: All red, all blue, all yellow.

    This quest shows up on the morning of 5/26, quietly appearing on the forum, but nothing immediately happens that day. Characters will have plenty of time to mull it over -- until that night, anyway.

    At that point? Everyone will have a dream. Even characters that do not need to sleep will find themselves sleeping that night, and they will each have a dream with a friendly, helpful bird in it. The bird will natter at them, telling them one thing in particular, depending on their color:
    For Reds: A cardinal appears, telling them to avoid the temptation of taking what does not belong to them.

    For Blues: A bluebird appears, warning them against eating when they should not.

    For Yellows: A canary appears, warning them against looking back at the past when they should be moving forward.

    In the morning? Those birds are still there, perched on your character’s shoulder, or chilling in their house (sorry about the bird poop). Keep in mind, of course, that these are Awash birds; they are all mutated in some way, and everyone has their own, so if your character’s bird breathes fire and has 7 legs, that’s entirely plausible. And since this seems like the sort of question Awash would ask: yes, you can kill and/or eat them, and yes they have flavor since they have color. They’re not coming back if they die, though.

    Regardless, as is probably clear -- it’s time for a fairy tale test! At first, characters will find it to be rather easy; for the first couple of days, lightly strange events will happen in the Town, but their birds will warn them when they’re coming up against something shady. Food will pop up where there wasn’t food before, fully colored and delicious, but blues, you probably shouldn’t eat it, or you’ll fail. Reds, there’ll be items that you don’t remember grabbing in your home or around Town, but no matter how useful, try to avoid taking them if you want to pass. Yellows, you may occasionally hear the voice of someone you’ve been missing who isn’t in the Town, but don’t turn around!

    This will continue for the first couple of days, lightly annoying but not too dangerous… until the test ends up a little rigged.

    Characters will wake up the morning of the 29th with the Town a little...different. In fact, no matter where they wander, people are… missing. On the 29th, characters will have been divided into three separate “Towns” by color; they are all in the same Town, but will be unable to see or experience characters of another color. For all intents and purposes, they will be alone with only characters of the same color.

    And that’s when the tests get a bit harder. Now? For blues, “Don’t eat anything when you should not” applies to all food in the Town -- and delicious meals of foods they’ve been longing for will be around and about, as if made just for them. For reds, “Don’t take anything that isn’t yours” applies to literally everything in the Town as well -- and items that they’ve been longing for will show up, or items they absolutely need (such as medicine, or very heartfelt personal belongings). For yellows, they will hear the voices of their loved ones, dead or alive, calling out to them, begging them to just turn around and look at them, or trying to trick them into it.

    Also, their birds are gone. So that’s unfortunate.

    They will be in these conditions and these separated Towns until 5/31 OR until they fail; when characters fail, they are restored to the proper Town, and able to see each other again. Don’t be afraid to fail, either! Each failure will have its own personal punishment, tailored to the character, but they will not be fatal or permanent. Likewise, each success will have its own personal “reward”, also not permanent… but fairy tale rewards aren’t always the most pleasant of things either.

    Please respond here for failures and here for successes, so we can let you know what your character will experience! An event log for the event will go up 5/26, but you are welcome to make your own logs as well when the event begins. Please be aware that the laptops only function in the proper Town; while characters are in the “separate Towns”, they will be unable to use them or see any posts on them.

    And as ever, if there are any questions, feel free to ask them here!
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    I’ll Follow You
    [ 4/17/2018 - 4/25/2018 ]


    It’s been a peaceful month, dealing with Quests and delving into the mysteries of the forest. Unfortunately, it seems as though the characters stirred something up a bit through their repeated forays into the depths of those woods.

    Starting 4/17, characters are going to start having some major issues...with their shadows. It’s easy to think little of them, since they’re always there, always following your character around, the usual black of a typical shadow. But it seems as though whatever the characters woke up or met up with in the woods?

    It’s had a bit of an impact on those shadows. Early in the week, the shadows will gain just enough tangibility to be a bit of trouble. They’ll try to play little pranks on the character they’re following around: they’ll try to steal things that the characters have been working with, making them disappear as if they were never there when the character isn’t looking. They’ll try to trip them when they’re not paying attention, tugging at their heels or sticking out a suddenly solid tendril-y foot. They may even wait until the character’s back is turned, and say something mean or nasty about their CR -- in their voice, of course.

    Still, it’s mostly harmless, right? Weird, but harmless, and the shadows are mostly focused on not being seen over performing their mischief.

    At first, at least. About halfway through the week, though, it’s going to change from minor trouble to… Trouble.

    At that point, the shadows will try to legitimately sabotage characters. They’ll try to knock them out via knocking over shingles or pots, whatever they can get their shadow-y, sometimes tangible hands on, and then try to drag the characters into the woods. They may try to dump them into the well by pushing them when they’re least expecting, or try to trip them into a knife. They’ll try to snag important belongings, or start legitimate fights between CR. The possibities are endless.

    And most importantly? The more of these things the shadows succeed at the more tangible the character’s shadow will get, and the paler the character will get, as if their color is slowly being washed out. How do the shadows succeed? The more characters nearly die (or do die, even worse) from their tricks, the more fights between CR are caused, the more frustration exists in the town, the more a shadow is “succeeding”. Shadows will get darker, fuller, with tangible features (your character’s features), and be able to cause even greater mischief.

    It will take a great deal of effort by the shadow, but if a shadow does manage to steal the majority of your character’s color and energy? They will eat them whole. This will naturally be left up to player discretion!

    At that point, the character will disappear for the remainder of the event, returning as if perfectly fine when the event is over, remembering nothing but darkness -- though one of the colors they have returned to the town will be gone. At this point, that could be the food item they brought back, their text having color on the forum, or their house having color. If they live with other people, only the portion of the home they live in will be lacking in color again. Please let us know here if that happens, and what aspect will be disappearing as consequence.

    A mingle log will be posted for the event, though you are more than welcome to have your characters make their own posts or logs for the event as well as soon as it begins on 4/17. If you have any questions, please feel free to ask them below. You're more than welcome to use the rest of this post for plotting amongst yourselves, or the CR meme. Thank you, everyone!
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    All-Endearing Cleanliness
    [ 3/24/2018 - 3/31/2018 ]


    Starting on 3/24, Saturday, at 9 PM EST, a Quest will be posted to the forum for all of the characters to see. It will read:
    All-endearing cleanliness,
    Virtue next to godliness,
    Easiest, cheapest, needfull’st duty,
    To the body health and beauty;
    Who that’s human would refuse it,
    When a little water does it?

    Requirements: Everyone

    They'll have all of a few hours to process that, to try to figure out what it means -- and then Things begin to happen.

    The Town was never particularly sturdy, but now it’s almost as if it has it out for everyone; roofs cave in when they’d seemed perfectly stable the night before, bridges collapse, dumping their unaware cargo into the bone-chilling colorless water below, and floors dump innocents into the dank, dark cellars lurking beneath them.

    Opening closets will reveal actual, legitimate skeletons in them (and yes, they are quite real), and dipping into any cellar reveals that they can’t be lit up by normal means no matter what you do -- candles go out all of a sudden, and flashlights cease working (though magical powers will somehow be fine). Similar situations happen all over the Town, persisting throughout the week.

    And if, even despite all of that, characters don’t try to obediently complete the quest and clean up the Town over the next few days? Well...then the furniture begins to talk. It starts innocently enough -- the chairs might demand cleaning, the dusty drapes might ask why your character is so lazy. But as the week progresses, things get... a bit nastier. The walls start to poke at your character’s past, at things that bother them still or haunt them. The floors might point out your character’s failings, things they’re not proud of or personality traits they worry about.

    And it seems like everyone can hear it. Your neighbor, your roommate, that person passing by on the street? Yep. They can all hear every last thing that chair is saying about you. Maybe now would be a good time to clean.

    Event Breakdown
    • The event quest would like for the characters to clean up the town -- this can involve literal cleaning, but also tasks such as mending and repairing old sections of the Town, rebuilding furniture, and the like. The quest is vague along those lines, so feel free to be creative!
    • So long as characters continue to clean, their surroundings won't reveal anything around them. Still, they have to sleep or rest sometime...
    • And if characters do not clean, the sorts of things the furniture, walls, floors, etc reveal about them will get worse and worse the longer they stubbornly refuse to complete the quest.
    • This event will continue for a week, until 3/31, at which point the characters will receive their quest reward... if they deserve one!

    Quests
    • With the start of this event, the Quest Forum post will officially be up, but there won't be any additional quests added until the beginning of April, with the monthly mod post!
    • Characters are still welcome to respond, tag around or threadjack that quest toplevel and any future quest toplevels, though for the sake of readability (as more quests will be added later), we have to ask that characters do not post additional toplevels on the Quest post. ICly, they will be unable to post new toplevels to that post.
    • All quests will be broken down in the same manner as the above quest: they will all have the quest description (some clearer than others, some more obscure or riddle-like), and a "requirements" section. This requirements section will describe the required make-up of any party that wants to take on a quest.
    • More information will come at the beginning of April, as well as more quests for everyone to sign up for, so keep an eye out for that!


    A mingle log will be posted for the event, though you are more than welcome to have your characters make their own posts or logs for the event as well as soon as it begins on 3/24. If you have any questions, please feel free to ask them below. You're more than welcome to use the rest of this post for plotting amongst yourselves. Thank you, everyone!
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    Ding Dong Bell
    [ 3/15/2018 ]


    Hello everyone and welcome to Awash’s first intro! The mingle log can be found here, so feel free to jump right in and get playing! In the future, OOC posts like this one will be posted two days before event logs go up, to give everyone time to plot and prepare for events. However, since this is an intro log and this post is mostly just additional information for the very first log in Awash, we're posting this one at the same time. (We also promise we're done inundating you with OOC posts now!)

    • All characters will find themselves at the bottom of the well in the middle of the Town, which is somehow a lot bigger on the inside than it first appears. They’ll have to drag themselves out of there before they can do anything else, unfortunately, and the only way out is through the shaft of the well -- it's a solid 30 feet deep or so, though.

    • All characters powers are intact, but there’s not a lot of elbow room either with how many people are shoved into that space, so be careful!

    • The well itself cannot be damaged at this time. It’s weird. It’s almost like there’s some strange sort of magical protection on it, or something. Oh well!

    • Regardless, once characters manage to fight their way out of that well, they’ll find themselves in the direct center of the Town. There is no color whatsoever; all objects are shades of grey. There is nothing stopping them from exploring the Town or the Forest to their heart’s content.

    • Living space can be claimed at will by the characters, though they will be naturally drawn to their color sector. It’s just a very slight inclination, though, and they can very easily claim a different home in a different area if they choose. Every single building in the Town is run-down and decrepit, falling to pieces, though some are in a greater state of disrepair than others. While there's furniture, a lot of it is old, rotted or unusable, so… have fun sleeping on the floor.

    • In each house, there will be laptops waiting for them, though it may or may not be theirs. They will have to wander and poke their noses into houses until they find the one with their login information already plugged in. Creepy! It’s like it was waiting for them. More information on how the network works can be found on the FAQ.

    • Characters will be able to scavenge for food in the Forest and the outskirts of the Town, and thankfully it seems as though some buildings amongst the residential houses are things such as old general stores and the like -- they have some non-perishable food stored away.


    The rest is all up to you, though! You’re on your own now--good luck, friends!

    Please feel free to ask any questions here, and also feel free to use this post for plotting. For meet-and-greeting, see this post. For a refresher, the locations page and Housing document can be found at those links.

    Thank you, and have fun!
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