Entry tags:
Event Nine.
[ 8/11 - 8/18 ]
On the evening of 8/11 in the Town, a group of the characters will hear some very, very sweet voices. They will come from the harbor, and feel incredibly alluring -- something just enough to drag the character out of bed to come take a look. Characters will make their way to the harbor, and then, in the dead of night? They’ll disappear.
That’s right! This event, there are some Sirens out on the water here to cause havoc, and they’re going to do that by luring away and kidnapping some player characters -- to eat them, naturally.
Therefore, this event will have the characters split into two groups: the kidnapped characters, and the characters who will be rescuing them. To help everyone keep track, we request those being kidnapped sign up below. Please respond here if your character is being kidnapped.
To help everyone with the event and figuring out their plans, we’ll be providing more information below for both the group being kidnapped and the characters left behind!
For the kidnapped characters:
They will be lured away by the Siren’s song, which can be anything from the voice of someone back home to promises of something too good to be true. Any sort of hallucination the Sirens can come up with to try to get them to jump into the water are fair game as long as they’re playing on the characters’ greatest desires in some way. When the characters jump into the water, they will be compelled to try to swim out as far as they can (even if they can’t swim), though eventually they will sink from the sheer cold if nothing else… and right before they drown, they will be scooped up by the Sirens.
They’ll be dragged off to an island far enough away from the mainland of Awash to be able to see it in the distance, but too far to swim or fly -- if they try, they will be attacked by some nasty monsters or lured back to the island by the Siren’s call. It’s important to note that once a character has succumbed to the Sirens once, they will be extra weak to it in the future.
As for the island itself, it’s not really a very nice island -- instead of sandy beaches, the shores are craggy, and instead of lush jungles, there are cliffs -- but even so, they can wander as they please or huddle together for warmth since they’re all drenched. Eventually they’ll notice that the only reason they haven’t been eaten yet is because the Sirens can’t decide who to eat first. They might even be fighting over your character in particular! Hopefully, rescue comes fast. Until then, time to try to survive without any of your belongings.
Also, troublingly… something about the Siren song will make it very, very difficult for character’s to use their powers -- not impossible, but much harder than usual, and very exhausting.
For the characters left behind:
Characters still in Awash were left behind by the Sirens for whatever reason, and thus they never heard any of the voices. They will wake up on the morning of the 12th to find that chunk of poor abductees completely gone, with no idea where they are. Even if your character was awake and sitting at the harbor, please note that they wouldn’t have seen anything -- the Sirens used magic to obscure what was happening, and thus it’ll be a nice mystery where everyone went!
Characters can naturally do whatever they want; the Town’s not going to urge them towards rescue or anything. Are they in the woods? Are they in the water? It’s hard to say, and there really aren’t many clues anywhere for the first few days.
However, what characters will notice as days drag on, is that they’ll start to feel weaker and weaker. This is directly tied to what characters are kidnapped. If close CR is kidnapped, if characters who have some sort of relationship to yours are kidnapped no matter what kind of relationship it was (it can be as simple as “they’re both red and live nearby to each other”), then your character is going to start to feel sick and woozy, headachey or with chills, dizziness, vertigo, or anything similar. And the longer the characters go without reuniting with their compatriots, the worse the symptoms get. It will be stronger for characters with more connections to the characters who have been kidnapped, regardless of what those connections are.
So what about rescue?
Obviously, there are all of those boats characters have been making -- how convenient! They can set sail on those boats with only minimal issues, but will not be able to see the island until a few days in. A few days into the event, the island will appear as a landmass covered in hazy mist and they will be able to get closer -- and if they need further motivation, some of the kidnapped characters’ clothing or belongings might wash up near the harbor as well.
The kidnapped characters will have a few days (3-4 max!) before the Sirens start to pick people out to eat them finally, but will absolutely eat troublemakers first if you’d like your character to be consumed early. The Sirens can be killed, but please note that the Sirens will immediately escape into the water if threatened, as they would rather fight in a habitat where they feel as though they have the advantage.
Otherwise? Go wild! There are plenty of Sirens to go around for everyone. And also lots of friends to rescue, probably -- maybe you should focus on that first. They might be a little malnourished and tired.
If there are any questions, please feel free to ask them here! Again, sign-ups for kidnapped characters are here! The event log will be up 8/11 for everyone to play with!
QUESTIONS
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Re: QUESTIONS
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It’s important to note that once a character has succumbed to the Sirens once, they will be extra weak to it in the future.
Without giving away spoilers or anything, can you elaborate a little bit on what sort of long-term commitment a kidnappee might be looking at here? Like, is this just a lingering status effect for us to play with as we please in the future, or is signing up to be a kidnappee potentially a longer-term commitment than just this event?
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crowley here is a vampire and within canon they're immune to illnesses and common symptoms such as headaches, dizziness, etc., so i wasn't sure if it would also apply to the event!
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2) If characters fish, will the Sirens snatch the fish away to make it harder? Will they try and attack anyone near the water to fish?
3) There's some (kinda joking) talk of a bunch of the kidnapees defaulting to martyrdom cuz....a lot of us are apparently martyr types lol. How will the Sirens react to that?
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Re: QUESTIONS
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as expected, dextera is going to purify one of the sirens, so what will the crystal feel like… and the fun bonus question, what kind of sweet sword could that crystal make?
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1) If Shiho were to go and touch the empty bed of someone who has been kidnapped, would she see anything, especially regarding what might have happened to them? What about the clothes that eventually wash up?
2) Will she be able to see that there’s been powerful magic at foot like she did with what happened at the well with the hole Okuyasu had been digging?
3) If she touches someone who is starting to feel weaker, would she be able to find out the cause of it?
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SIGN-UPS
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Re: SIGN-UPS
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RESCUE ORGANIZATION
I thought it'd be nice to set up a timeline/work out how we want to handle rescues for anyone interested in going with an organized force. So!! If you're interested in helping out as a group, please reply below with how you'd like to participate! Just for some ideas/things to keep in mind:
1. How many people have working boats by this point that can be used? And how many characters would fit on your boat? Guren has one boat he made with Emma that comfortably fits five people.
2. Is there anyone who'd like to be part of a team that checks out the forest that we could go to the mods with for a scenario? This would be in the immediate days after characters disappear, which means that your character may get injured/hurt with a scenario if we bring it to the mods, I'm not sure!! Just an option, since it's probably the go-to for first searching.
3. As for the date they leave on the boats, I assume the island appearing would clue them in, so I think they should leave around the 15th! I think that's 4 days into it, so one day the island appeared and enough time to organize boat teams ICly. That way, people on the island who want their characters eaten can still have fun with it, everyone waiting on rescue can have fun with being sick, and we don't lose any fun to rp options but still get there in time to save the people who want to be saved!
This is all just ICly planning, but once they're on the island/in the log, I think a free-for-all in rescue would be nice! They'll have to make multiple trips to rescue everyone, though, so for anyone who wants to be rescued it might be cool to comment here too so I can organize boat trips! If you want! Or just assume your character got back somehow, either way.
I think that's everything, but if you have anything else to add that would be good to organize please let me know!! For the forest team, if anyone is interested, please sign up before Saturday the 11th at 2pm PST so I can group you all and ask the mods. Everyone else can just comment freely with no deadline, but the sooner the better for plotting!
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if wanting to go in the boats doesn't preclude me from the forest dave would probably go tho i'd drop out if it were death-involved since he Did That the other month.
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Re: RESCUE ORGANIZATION
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Re: RESCUE ORGANIZATION
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Re: RESCUE ORGANIZATION
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Forest sign ups closed!! boat rescue plotting and discussion obviously goes forever
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