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Mod Post. 11/3/18
Hello everyone, and welcome to November's monthly mod post! Here are your color changes and news for the upcoming month! We've got a lot of things to touch on this month, so please bear with us.
Mechanics
If there are any questions, please ask them here, so that we don’t miss any. Thank you, everyone!
Mechanics
Quests
- First off, AC has completed and has been processed. AC is now open for November. November's AC Post can be found here. Thank you to everyone who completed AC!
- Characters removed via AC are:
- Sandalphon |
heirworthy
Gaku Yaotome |recommending
- Applications are currently open and can be found here. They are filled for new players, but current players looking to slot in a second character are still free to do so.
- This month's events will be related -- the event introducing characters to the game will be milder, to allow new players and characters to adjust to the game, while the event later in the month will be a more intense continuation. We hope you enjoy it, and we'll give more details when apps are closed!
- We've received some feedback about quests, and we'd like to try to work in some changes to make them a bit more engaging! Silly quests will always exist, but we'd also like to try to introduce deeper rewards and consequences for many of the quests in the game. However, since you guys are quest completing fiends (110 quests were reported last month!), in order to do so we'll have to set a limit on the number of times those quests can be turned in for a reward. They can be done as many times as you'd like, but they can only be turned in for a reward the number of times the limit section of each quest write-up states per character. So while the quests will look very similar to how they have been, the outcomes for successes and failures will be a bit weightier!
We'll try to have an even balance of quests that can be done limitless times for rewards and quests that have those limits, since we know everyone likes to be able to quest freely with each other. We'll try this out and see how it works, and how you guys like it; please don't hesitate to give us feedback as we fiddle with things and try to make them more enjoyable for everyone!
Color Changes/Rewards
- Quests for November are now up! The OOC breakdown of said quests can be found below, as with last month. All quests have been posted ICly to the Quest Forum Post. Only quests for this month can be turned in for a reward.
- The Quest Reporting comment can be found here. As ever, please respond to that comment once the quest itself has been completed. When reporting the quest, please state what quest it is in the subject line; we've realized that that helps us a lot with keeping track over the past few months!
- Please be aware that Quests must be reported by the end of the month; this is because we use what quests are completed to keep track of what colors are restored for the next month!
This month’s color changes are as follows (color changes can be tracked at the Color Timeline):
Color Gains:
- For completing all of the quests last month, the characters have restored the color of ice. (Wait, ice is transparent, isn't it...? Well, at least it's no longer a weird, muggy colorless).
- Additional color gains via the characters' color logs can be found here. Please take a look! Please also be sure to check out the color timeline to see what new colors everyone has added to the Town from their quest rewards last month.
- Dave has chosen to restore the color of the well with his quest reward from last month. The well now has a regular, well-ish color scheme. It also will feel, to anyone with any sort of magical sense at all, to be extremely magical now. This will last for the duration of this month, before it turns back to normal. If you'd like to do anything with the well during this time, please shoot us a PM so we can set something up for you! This has also impacted one of the quests for this month.
Color Losses:
- From drops: Shockingly, no colors were lost via drops this month!
- However! Because the effigy was lit on fire (and then launched out to sea), there's been a bit of a consequence! A random Setting color has disappeared. The players involved generated a random number, and so the color lost is the evening sky at 6 pm. Oops!
If there are any questions, please ask them here, so that we don’t miss any. Thank you, everyone!

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