Event Nine.
Aug. 9th, 2018 07:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ 8/11 - 8/18 ]
On the evening of 8/11 in the Town, a group of the characters will hear some very, very sweet voices. They will come from the harbor, and feel incredibly alluring -- something just enough to drag the character out of bed to come take a look. Characters will make their way to the harbor, and then, in the dead of night? They’ll disappear.
That’s right! This event, there are some Sirens out on the water here to cause havoc, and they’re going to do that by luring away and kidnapping some player characters -- to eat them, naturally.
Therefore, this event will have the characters split into two groups: the kidnapped characters, and the characters who will be rescuing them. To help everyone keep track, we request those being kidnapped sign up below. Please respond here if your character is being kidnapped.
To help everyone with the event and figuring out their plans, we’ll be providing more information below for both the group being kidnapped and the characters left behind!
For the kidnapped characters:
They will be lured away by the Siren’s song, which can be anything from the voice of someone back home to promises of something too good to be true. Any sort of hallucination the Sirens can come up with to try to get them to jump into the water are fair game as long as they’re playing on the characters’ greatest desires in some way. When the characters jump into the water, they will be compelled to try to swim out as far as they can (even if they can’t swim), though eventually they will sink from the sheer cold if nothing else… and right before they drown, they will be scooped up by the Sirens.
They’ll be dragged off to an island far enough away from the mainland of Awash to be able to see it in the distance, but too far to swim or fly -- if they try, they will be attacked by some nasty monsters or lured back to the island by the Siren’s call. It’s important to note that once a character has succumbed to the Sirens once, they will be extra weak to it in the future.
As for the island itself, it’s not really a very nice island -- instead of sandy beaches, the shores are craggy, and instead of lush jungles, there are cliffs -- but even so, they can wander as they please or huddle together for warmth since they’re all drenched. Eventually they’ll notice that the only reason they haven’t been eaten yet is because the Sirens can’t decide who to eat first. They might even be fighting over your character in particular! Hopefully, rescue comes fast. Until then, time to try to survive without any of your belongings.
Also, troublingly… something about the Siren song will make it very, very difficult for character’s to use their powers -- not impossible, but much harder than usual, and very exhausting.
For the characters left behind:
Characters still in Awash were left behind by the Sirens for whatever reason, and thus they never heard any of the voices. They will wake up on the morning of the 12th to find that chunk of poor abductees completely gone, with no idea where they are. Even if your character was awake and sitting at the harbor, please note that they wouldn’t have seen anything -- the Sirens used magic to obscure what was happening, and thus it’ll be a nice mystery where everyone went!
Characters can naturally do whatever they want; the Town’s not going to urge them towards rescue or anything. Are they in the woods? Are they in the water? It’s hard to say, and there really aren’t many clues anywhere for the first few days.
However, what characters will notice as days drag on, is that they’ll start to feel weaker and weaker. This is directly tied to what characters are kidnapped. If close CR is kidnapped, if characters who have some sort of relationship to yours are kidnapped no matter what kind of relationship it was (it can be as simple as “they’re both red and live nearby to each other”), then your character is going to start to feel sick and woozy, headachey or with chills, dizziness, vertigo, or anything similar. And the longer the characters go without reuniting with their compatriots, the worse the symptoms get. It will be stronger for characters with more connections to the characters who have been kidnapped, regardless of what those connections are.
So what about rescue?
Obviously, there are all of those boats characters have been making -- how convenient! They can set sail on those boats with only minimal issues, but will not be able to see the island until a few days in. A few days into the event, the island will appear as a landmass covered in hazy mist and they will be able to get closer -- and if they need further motivation, some of the kidnapped characters’ clothing or belongings might wash up near the harbor as well.
The kidnapped characters will have a few days (3-4 max!) before the Sirens start to pick people out to eat them finally, but will absolutely eat troublemakers first if you’d like your character to be consumed early. The Sirens can be killed, but please note that the Sirens will immediately escape into the water if threatened, as they would rather fight in a habitat where they feel as though they have the advantage.
Otherwise? Go wild! There are plenty of Sirens to go around for everyone. And also lots of friends to rescue, probably -- maybe you should focus on that first. They might be a little malnourished and tired.
If there are any questions, please feel free to ask them here! Again, sign-ups for kidnapped characters are here! The event log will be up 8/11 for everyone to play with!