awashmods: (Default)
awash mods ([personal profile] awashmods) wrote in [community profile] awashooc2018-12-11 06:48 pm
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Event Fifteen.

Amidst the Holly
[12/14 - 12/21]


It's the holiday season in the Town, and hopefully everyone's been feeling festive! Nothing says winter holidays like ghosts, right?

... Right?

Well, regardless of how the people living in the Town think of the holiday season, come the morning of the 14th, they will wake up to... people, filling the Town. It's bustling, busy, loud in a way that the Town never is with its population as it is --

But the people are simply shades. They're not quite ghosts; they don't have any actual, proper presence, and they can be walked through as easily as if they're a bit of cooler air. Their features are not well defined, but even so, it's plain to tell that these are the people from the Town before, as they lived their lives. They can't be heard, either; they can only be seen. Everyone's getting a bit of a glimpse into the past.

The people go about their day-to-day lives like they always did back then -- the houses are filled (probably including your house) with family units of various sizes and types, and they will gladly walk right through you as they carry on, as if you don't exist at all (and to them? You don't). When they're touched by a player character, they dissolve into an odd, greyish fog...which then reforms a moment later into the shade of the person it was before. There are the shades of animals as well -- horses that were kept, chickens, dogs, cats, cows, etc. The usual animals you would find in a relatively rural town like this one! Notably, none of the shades of the animals seem at all mutated; they seem quite normal, from what you can see.

A few noteworthy things concerning the townspeople, that people observing them will notice:
  • The townspeople very rarely venture outside of their own districts. Yellows will remain in Flavo sans when they really have to go to Bluo for some sort of errand, for instance.
  • The changes that have been made in the Town, such as broken down bridges, won't register for the shades; they will walk right over the empty air where a bridge used to be, or will go into buildings that may have since collapsed.
  • All of the townspeople stay far, far away from the woods, except for some of the shades of the children, who venture over that way as if daring each other, or something like that.

If you require more detailed information about what the characters might notice about the townspeople from more exacting observation, please don't hesitate to ask -- but for the most part, they're just going about their usual, townly business! Nothing the characters do will affect them, even with their powers; it's like they're on a totally different plane of existence, and the characters are just seeing a shadow of them.

Regardless, that's not all -- eventually, the characters will start to notice that prolonged contact with these shades seems to be having some strange, adverse reactions on them, as well... namely that they're also beginning to display some oddly ghost-like abilities.

After a few days of contact with the shades of the townspeople, characters will start to encounter any of these three effects in any order (or all three at once!):
1. Becoming incorporeal for a few moments. This means they might simply drop what they were holding for a moment, they might be able to phase through walls, or they might go totally invisible when someone was looking for them.
2. Gaining the ability to float, whether they want it or not. One second, they're on the ground, the next? They're floating slowly away... you might want to hold onto something. Generally, the maximum height seems to be a few feet above the ground, but it can grow from spending too long chilling with the shades!
3. Gaining very, very basic telekinesis -- think being able to lift small objects with your mind and chucking them a minor distance. Of course, it will generally be very, very accidental.

What your characters encounter is up to you, and the intensity with which they encounter these effects depends entirely on how much time they spend nearby and/or touching the shades, as if they're sharing their general ghostliness. That's probably not a good thing.

... Oh, and one more thing. For those who would like to opt in, the Town will be giving everyone a bit of a Christmas gift (if you'd like to look at it that way). Please respond at the comment below and choose if you would like your character to be visited by the ghost of Christmas past, present, or future. What you pick will determine what sort of "gift" your character received! Nothing they are given will be dangerous, but otherwise, we'll be keeping the nature of what they'll be receiving a bit of a secret.

You have until 12/18 to sign up, or a week from today; please be sure to do so by then if you are interested, as this is entirely opt-in! Characters will be receiving their "gifts" on the final day of the event.

Thanks everyone, and the event log will go up Friday, 12/14; we wanted to put this up a bit early to give everyone more time for sign-ups, and to give us a bit more time to cobble together the "gifts"! If you have any questions, please ask them here!
stripedown: (Child of the wilderness)

[personal profile] stripedown 2018-12-12 03:04 am (UTC)(link)
Character Name: Kisa Sohma
Character Color: Yellow
Please Choose a ghost: Christmas Past